Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Adonaii
b76ca53e9f
Added heroic jewelry scripts
...
Added the scripts for all 3 sets of heroic jewelry buffs for both spy
and medic.
2014-04-01 23:45:33 -04:00
Seefo
6d9ee65bf3
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-01 17:36:29 -04:00
Seefo
37ca907584
Temporarily disabled actionPercent and healthPercent skillmods
2014-04-01 17:36:16 -04:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Seefo
8b77a13cf3
Added set bonuses for 2 Jedi robes and Belt of Master Bodo Baas
2014-04-01 16:43:02 -04:00
Seefo
349eb33090
Added framework for bonus sets
2014-04-01 16:08:03 -04:00
Light2
98bed55d07
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-01 15:31:29 +02:00
Light2
760e9726a9
more work on conversations
2014-04-01 15:31:14 +02:00
Seefo
520fd566db
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 22:43:33 -04:00
Seefo
e7761f7e45
Added actionPercent and healthPercent skillmods
2014-03-31 22:43:18 -04:00
Treeku
e926507ea4
Removed structure trader, start work on guildbanks
2014-04-01 03:18:58 +01:00
Seefo
f93a7b68db
Added action skill mod
2014-03-31 22:03:39 -04:00
Seefo
515cb92ce7
Added option for buffs on items and wearables
2014-03-31 21:06:43 -04:00
Seefo
73b20381fe
AI changes, added Stormtrooper and fixed creature names for Krettle, Chuba, and Womprat
2014-03-31 14:14:51 -04:00
Seefo
7969394bea
Fixed movement skillmod
2014-03-31 12:44:53 -04:00
Treeku
f8036f8f83
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 17:29:36 +01:00
Treeku
2ac9872498
Speedbuff fix moved from java to skillMod script
2014-03-31 17:29:10 +01:00
Seefo
c3e784f76f
Buffs now fallback on ... read extended
...
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Levarrishawk
a8c7882a3a
Added framework for future custom content
...
Added static spawns for future use on Dromund Kaas
2014-03-31 03:01:42 -04:00
Light2
163525b02a
fixed #318
2014-03-31 01:23:58 +02:00
Light2
8dca7cc66a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 01:18:59 +02:00
Light2
dc03c31276
fixed #337 and removed some lock contention
2014-03-31 01:18:52 +02:00
Waverunner
97109d6e71
Merge pull request #321 from Ziggeh/master
...
Jedi - Added Force Drain
2014-03-30 16:37:59 -04:00
Waverunner
f0c132e035
Merge pull request #324 from Doogla/master
...
Added Abilities and Bug Fixes
2014-03-30 16:37:29 -04:00
Seefo
86fd82c5a8
Added command to change customization of objs
2014-03-30 16:23:29 -04:00
Light2
6c1df547b4
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 21:02:57 +02:00
Light2
7bb65bb0bf
Added /teleporttarget GM command
2014-03-30 21:02:45 +02:00
Seefo
248d325c6b
Added customization variables
2014-03-30 14:18:48 -04:00
Doogla
6d53f8a8f3
Added Abilities and Bug Fixes
...
Fixed Jedi Stance
Fixed BH Sprint
Added BH Shields (not fully working yet)
Fixed an error on Commando Pinpoint Shielding Tree
2014-03-30 05:00:44 -07:00
Seefo
8b4d7ae4da
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:21:10 -04:00
Seefo
c71c4bf075
Added NPC stuff, read extended
...
Added a jedi_master npc, added support for custom weapons for creatures.
2014-03-29 20:20:57 -04:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Light2
2568c94b9a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 00:55:22 +01:00
Light2
a6d91379fe
temp fix for /pvp bug, fixed null pointer on buffing ai
2014-03-30 00:54:09 +01:00
Ziggeh
6a3160b72b
Merge remote-tracking branch 'upstream/master'
2014-03-30 00:22:14 +01:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Waverunner
f9dfc0a766
Fixed #313
2014-03-29 18:36:31 -04:00
Waverunner
352cc1cd5e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 16:48:01 -04:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Light2
308c6c30d2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 21:01:00 +01:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Ziggeh
907cd9210f
Jedi - Added Force Drain
2014-03-29 20:07:34 +01:00
Ziggeh
3ad4aad96d
Armor - Protection is added to character sheet
2014-03-29 19:48:07 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Treeku
73bef32efb
Player flag is set when you align to a faction ->
...
When you join a faction, #16 is set to true.
When you go combatant, #32 is set to true. The resulting flag: 48
When you go SF, #1 , #2 and #4 are set to true. The resulting flag: 55
When you go back to combatant, #1 , #2 and #4 are set to false. The resulting flag: 48
The error was either in the Player flag not being set anywhere, or setPvpStatus setting it instead of doing OR/XOR operations.
(The result of this would be bit #16 wouldn't be set to true, meaning SF would be 39 instead of 55)
We could still set all of the flags to true for SF without harm for safety, it just wasn't theoretically necessary.
Additionally any players that login automatically were getting #16 sent to the client by sendBaselines() regardless of if they had a faction, which should now be fixed.
2014-03-29 03:15:04 +00:00
Waverunner
1676324972
Fixed #285
...
Also added in owner ID delta as possible fix for characters showing as
sitting state
2014-03-28 21:41:57 -04:00
Light2
0ba6b372a2
Some AI fixes
2014-03-28 19:36:41 +01:00