Commit Graph
1250 Commits
Author SHA1 Message Date
Ziggeh 710632fb87 Medic - Nutrient Injection mk. 1 now grants the correct buff 2014-04-05 08:02:24 +02:00
Bronco69 e426a0c499 Entertainer - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 07:57:22 +02:00
Ziggeh fbd3a3adeb Merge remote-tracking branch 'upstream/master' 2014-04-05 07:53:43 +02:00
Bronco69 acd709f9ce Trader - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 06:42:36 +02:00
Bronco69 10896fe4e1 Structure - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:30:43 +02:00
Bronco69 1da76d500b Munition - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:28:59 +02:00
Bronco69 85d8f53702 Engineering - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:26:54 +02:00
Bronco69 c380188070 Domestic + Cybernetic - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:24:18 +02:00
Bronco69 a6168e1572 Commando - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:17:12 +02:00
Bronco69 d7756e185b Beast Master - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 04:12:22 +02:00
Bronco69 9341998385 Bounty Hunter - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 03:59:20 +02:00
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner edcc6b9c34 Fixed error 2014-04-03 15:59:10 -04:00
Waverunner f042a133a1 Fixed #368 2014-04-03 15:12:09 -04:00
Light2 b9e94e39e7 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 19:49:50 +02:00
Light2 e73abdcf71 Disabled respec npc until respec works 2014-04-03 19:49:40 +02:00
Seefo fff7c85437 Armour calculations are now correct - still working on the Equipment Service. 2014-04-03 11:38:11 -04:00
Treeku cecd55ffcd Better example of adding expertise abilities 2014-04-03 14:22:06 +01:00
Treeku d37440c682 Wrong script 2014-04-03 14:19:07 +01:00
Treeku b5b99ddd68 Should actually always be >= otherwise it'll bug 2014-04-03 14:06:42 +01:00
Treeku 1f58d98000 Added agility medic buff ability Mark I (example)
The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).

The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
2014-04-03 14:00:23 +01:00
CharonInferar 531acac7c6 More quality assurance work
- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Adonaii b76ca53e9f Added heroic jewelry scripts
Added the scripts for all 3 sets of heroic jewelry buffs for both spy
and medic.
2014-04-01 23:45:33 -04:00
Seefo 6d9ee65bf3 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-01 17:36:29 -04:00
Seefo 37ca907584 Temporarily disabled actionPercent and healthPercent skillmods 2014-04-01 17:36:16 -04:00
Waverunner 57922d6892 Fixed #336, Fixed #320, able to use basic dance 2014-04-01 17:26:46 -04:00
Seefo 8b77a13cf3 Added set bonuses for 2 Jedi robes and Belt of Master Bodo Baas 2014-04-01 16:43:02 -04:00
Seefo 349eb33090 Added framework for bonus sets 2014-04-01 16:08:03 -04:00
Light2 98bed55d07 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-01 15:31:29 +02:00
Light2 760e9726a9 more work on conversations 2014-04-01 15:31:14 +02:00
Seefo 520fd566db Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 22:43:33 -04:00
Seefo e7761f7e45 Added actionPercent and healthPercent skillmods 2014-03-31 22:43:18 -04:00
Treeku e926507ea4 Removed structure trader, start work on guildbanks 2014-04-01 03:18:58 +01:00
Seefo f93a7b68db Added action skill mod 2014-03-31 22:03:39 -04:00
Seefo 515cb92ce7 Added option for buffs on items and wearables 2014-03-31 21:06:43 -04:00
Seefo 73b20381fe AI changes, added Stormtrooper and fixed creature names for Krettle, Chuba, and Womprat 2014-03-31 14:14:51 -04:00
CharonInferar 5345e8c031 Work on bikes
Further work will be in another branch
2014-03-31 19:53:55 +02:00
CharonInferar e692120b8f Surveying debugging
Improved surveying
2014-03-31 19:50:02 +02:00
Seefo 7969394bea Fixed movement skillmod 2014-03-31 12:44:53 -04:00
Treeku f8036f8f83 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 17:29:36 +01:00
Treeku 2ac9872498 Speedbuff fix moved from java to skillMod script 2014-03-31 17:29:10 +01:00
Seefo c3e784f76f Buffs now fallback on ... read extended
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Levarrishawk a8c7882a3a Added framework for future custom content
Added static spawns for future use on Dromund Kaas
2014-03-31 03:01:42 -04:00
Ziggeh 8c1dbc7d42 Medic - Fixed Nutrient Injection mk. 2 and 3 2014-03-31 01:25:26 +02:00
Light2 163525b02a fixed #318 2014-03-31 01:23:58 +02:00
Light2 8dca7cc66a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 01:18:59 +02:00
Light2 dc03c31276 fixed #337 and removed some lock contention 2014-03-31 01:18:52 +02:00
CharonInferar 4b2f15db05 Resource Spawn System
Persistence to object database implemented
2014-03-30 23:35:48 +02:00