CharonInferar
d131be26ce
Merge with upstream
2014-05-12 23:13:29 +02:00
Seefo
fcd82aff4a
Fixed looted color crystals
2014-05-10 18:49:51 -04:00
Seefo
d182fea6eb
Loot System changes, see extended
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* Added /setgodmode genloot <lootTemplate> command
* Added the option to have a 'custom setup' of a looted object template
(see scripts/loot/lootItems/veryrareloot/rare_ankarres_sapphire.py),
procedure is same as object scripts
* Looted items no longer need custom names in order to not have an empty
name (most scripts containing a custom name can now have that method
removed)
2014-05-07 22:11:18 -04:00
CharonInferar
3ca58df0b8
Container Drop implemented
2014-05-07 04:18:00 +02:00
Seefo
e76e287689
Fixed some errors
2014-05-06 17:55:44 -04:00
Seefo
cfe65a9613
Fixed crystal name after tuning
2014-05-06 14:04:20 -04:00
CharonInferar
76b2f81ee0
Tuning process continued
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messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar
112194be87
Tuning process implemented
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According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
CharonInferar
8db8db7516
NPCs added to the cave
2014-05-06 03:14:41 +02:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
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The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
CharonInferar
fabeaed919
Armor loot fix, stat loot fix
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fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar
43d1bd5ea4
Attempts to fix loot bugs
2014-05-04 01:31:00 +02:00
CharonInferar
5e4062ae38
Fixed some bugs
2014-05-02 01:18:50 +02:00
CharonInferar
1c14d7a702
Random stat jewelry added, loot service further debugged
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Added stat jewelry
2014-05-01 21:25:41 +02:00
CharonInferar
87f10370f0
Added most droppable armor pieces
2014-05-01 05:12:05 +02:00
Treeku
fac4c7fe3b
Moved Loot objs out of baseline dir
2014-04-29 23:04:53 +01:00
CharonInferar
e877a44713
Jedi Loot templates inserted
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Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar
0425810f51
Added more very rare loot and prof jewelry
2014-04-24 04:59:51 +02:00
CharonInferar
14f774447f
More Treasure map work
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Mysterious disk radials implemented
Treasure guards added
2014-04-21 03:23:07 +02:00
CharonInferar
814ebe6cf3
Menu functionality improved
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Lootkit implemented
Loot price and further stats considered
2014-04-18 21:52:04 +02:00
CharonInferar
73a3c98660
Conversation menu improvements
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SUI window functionality
storage of items in collections
2014-04-18 21:52:03 +02:00
CharonInferar
d123415605
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 18:14:10 +02:00
CharonInferar
e3ed8a1ab6
Loot window added
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Loot window implemented
Loot info effect added
2014-04-16 18:14:09 +02:00
CharonInferar
6aad6a69d2
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar
161a64bcd0
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar
67cf7d3c72
weapon work
2014-04-15 20:34:57 +02:00
CharonInferar
b2965a8352
Looted weapons do get random stats now
2014-04-15 20:34:57 +02:00
Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Light2
898d3f6ecc
fixed npc permission
2014-04-13 00:43:42 +02:00
Seefo
3ebf1dbf94
Fixed an issue where people who did not get the winning kill... see ext.
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Fixed an issue where people who did not get the winning kill of a
creature or were not grouped with the killer of a creature could loot
the corpse of said creature.
2014-04-11 09:20:21 -04:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar
118d622c6d
More Junk, Krayt Pearls added
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The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar
5dcd780195
Math change
2014-04-08 22:37:21 +02:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00