Commit Graph
36 Commits
Author SHA1 Message Date
Seefo fcd82aff4a Fixed looted color crystals 2014-05-10 18:49:51 -04:00
Seefo d182fea6eb Loot System changes, see extended
* Added /setgodmode genloot <lootTemplate> command
* Added the option to have a 'custom setup' of a looted object template
(see scripts/loot/lootItems/veryrareloot/rare_ankarres_sapphire.py),
procedure is same as object scripts
* Looted items no longer need custom names in order to not have an empty
name (most scripts containing a custom name can now have that method
removed)
2014-05-07 22:11:18 -04:00
Seefo e76e287689 Fixed some errors 2014-05-06 17:55:44 -04:00
Seefo cfe65a9613 Fixed crystal name after tuning 2014-05-06 14:04:20 -04:00
CharonInferar 76b2f81ee0 Tuning process continued
messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar 112194be87 Tuning process implemented
According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo 8dd5f5d053 Initial commit of lightsaber customization - see extended
The majority of lightsaber customization now works.

All that I can think of that needs to be done is:

* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar 43d1bd5ea4 Attempts to fix loot bugs 2014-05-04 01:31:00 +02:00
CharonInferar 5e4062ae38 Fixed some bugs 2014-05-02 01:18:50 +02:00
CharonInferar 1c14d7a702 Random stat jewelry added, loot service further debugged
Added stat jewelry
2014-05-01 21:25:41 +02:00
CharonInferar 87f10370f0 Added most droppable armor pieces 2014-05-01 05:12:05 +02:00
Treeku fac4c7fe3b Moved Loot objs out of baseline dir 2014-04-29 23:04:53 +01:00
CharonInferar e877a44713 Jedi Loot templates inserted
Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar 0425810f51 Added more very rare loot and prof jewelry 2014-04-24 04:59:51 +02:00
CharonInferar 14f774447f More Treasure map work
Mysterious disk radials implemented
Treasure guards added
2014-04-21 03:23:07 +02:00
CharonInferar 814ebe6cf3 Menu functionality improved
Lootkit implemented
Loot price and further stats considered
2014-04-18 21:52:04 +02:00
CharonInferar 73a3c98660 Conversation menu improvements
SUI window functionality
storage of items in collections
2014-04-18 21:52:03 +02:00
CharonInferar d123415605 Improvements on loot system
Loot icon
Loot system messages
2014-04-16 18:14:10 +02:00
CharonInferar e3ed8a1ab6 Loot window added
Loot window implemented
Loot info effect added
2014-04-16 18:14:09 +02:00
CharonInferar 6aad6a69d2 preliminary armor drops test
Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar 161a64bcd0 More loot items added
Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to  allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar 67cf7d3c72 weapon work 2014-04-15 20:34:57 +02:00
CharonInferar b2965a8352 Looted weapons do get random stats now 2014-04-15 20:34:57 +02:00
Treeku 7cee1990b5 Serial number uses attribute 2014-04-13 16:33:18 +01:00
Light2 898d3f6ecc fixed npc permission 2014-04-13 00:43:42 +02:00
Seefo 3ebf1dbf94 Fixed an issue where people who did not get the winning kill... see ext.
Fixed an issue where people who did not get the winning kill of a
creature or were not grouped with the killer of a creature could loot
the corpse of said creature.
2014-04-11 09:20:21 -04:00
CharonInferar 4bb055ca19 Rare loot system stage added
Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
CharonInferar 221f9a93fc Loot radial and power crystal items
Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar 118d622c6d More Junk, Krayt Pearls added
The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
CharonInferar 4d264f8c8a Refined the loot system
Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar 5dcd780195 Math change 2014-04-08 22:37:21 +02:00
CharonInferar 70964ef14a Lootpool scripts added
Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar d848e89edb Script integration
A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar 9526eee9d6 Object-orientated approach to storing the loot info 2014-04-08 02:12:36 +02:00
CharonInferar 06fe72e647 Implementation of LootService
First steps
2014-04-07 23:49:51 +02:00