Commit Graph
459 Commits
Author SHA1 Message Date
DarthArgus d7c2ee9382 a few straggler debug_warning conversions for some of the more annoying outputs 2016-01-31 12:01:34 -06:00
DarthArgus 04b27dedd2 Merge remote-tracking branch 'origin/master' into testing 2016-01-31 12:00:39 -06:00
devcodex cb7b5fa2fb Fixed dependency causing circular include 2016-01-31 10:23:01 +01:00
DarthArgus dd6cfa8399 clean up some debug warning stuff 2016-01-31 01:56:05 -06:00
DarthArgus 973639632b typos, get your fresh typos here! 2016-01-30 23:55:36 -06:00
DarthArgus c14da7bcf6 kill the annoying datatable nebula warnings, hopefully 2016-01-30 23:54:21 -06:00
DarthArgus 48ba7961eb possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code 2016-01-27 15:22:22 -06:00
DarthArgus 3dccead5d5 fix typo 2016-01-26 13:00:48 -06:00
DarthArgus 20d45ac5f9 bump memory limit (per process? or per "node?") from 2047 => 4095 2016-01-26 12:42:06 -06:00
DarthArgus 38a6f39ef7 this fixes ord mantell; may throw some warns we don't like in release mode. 2016-01-22 13:45:19 -06:00
DarthArgus be034c71ee ifdef added to code not run unless debug 2016-01-22 13:44:12 -06:00
DarthArgus f1d654ddc2 ifdef correction - not what broke ord mantell but not correct before either 2016-01-22 12:32:59 -06:00
DarthArgus 33bde18672 just go about silencing those in release mode like everything else...i promise i'm not dumb 2016-01-21 23:46:13 -06:00
DarthArgus 0cd9d5ce67 for now let's just leave this alone, maybe there is a real, proper way to fix this 2016-01-21 23:21:48 -06:00
DarthArgus 9bebf76c85 set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too 2016-01-21 22:10:11 -06:00
DarthArgus ba9f47f9db ok, that revert may have been a bit premature as this seems to work 2016-01-21 21:34:47 -06:00
DarthArgus 5d536244ae Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
2016-01-21 21:03:15 -06:00
DarthArgus ee2b95795f comment this out instead 2016-01-21 21:02:24 -06:00
DarthArgus b809ab5d31 whoops 2016-01-21 18:16:59 -06:00
DarthArgus 0a27156c59 screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle 2016-01-21 18:13:49 -06:00
DarthArgus 7ae75ed475 fix a var, may still need to call c_str on it to prevent gibberish output 2016-01-21 18:04:23 -06:00
DarthArgus c7a7a25d75 Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now. 2016-01-21 16:52:51 -06:00
DarthArgus 54006c97b4 more cmakelist cflag cleanup 2016-01-21 16:39:49 -06:00
DarthArgus d3c38dac99 fix another warning 2016-01-21 16:06:01 -06:00
DarthArgus ac16c075e1 all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior 2016-01-21 16:05:58 -06:00
DarthArgus 779a39abf7 cleanup the warnings that gcc doesn't like 2016-01-21 15:43:34 -06:00
DarthArgus 5629e5add9 ShipObject and ShipObject_Components: silence annoying (probably innocuous, useless) warnings in release mode 2016-01-21 12:02:08 -06:00
DarthArgus 284ac30676 only show the space nebula warn on debug builds 2016-01-21 11:40:27 -06:00
DarthArgus a8f4475000 use -g3 instead of -g3, both on release and debug builds, like SOE did 2016-01-20 22:39:25 -06:00
DarthArgus 7d8e35abc1 reenable some error handling code; if this causes problems we should prboably find the root of the problem... 2016-01-16 16:00:05 -06:00
DarthArgus a26bfaadcd revert another mistake 2016-01-16 03:09:19 -06:00
DarthArgus a161c994f3 another whoops 2016-01-15 23:26:41 -06:00
DarthArgus 26d3801f75 whoops 2016-01-15 23:24:19 -06:00
DarthArgus 267a3996f0 redo a bit that i didn't need to remove 2016-01-15 23:16:10 -06:00
DarthArgus c9801cebad more partial reverts of inadvisable changes from i++ to ++i, per pvs-studio...i'll ignore that type of advice from now on as i wasn't considering the consequences 2016-01-15 23:11:19 -06:00
DarthArgus 1ce2c52f5b undo some more ill advised changes i made based on static analyzer output - they can cause buffer issues 2016-01-15 23:01:17 -06:00
DarthArgus a155f583d0 partial reinstatement of the revert; the changing of the increment of the loop vars was a dumb idea 2016-01-15 22:55:41 -06:00
DarthArgus a46ab49bda revert stupid changes to a file i made 2016-01-15 22:54:38 -06:00
DarthArgus 66925d9b54 correction 2016-01-12 21:57:16 -06:00
DarthArgus f952820391 more granular debug messages for appearances so we can know for sure which caller it is missing them 2016-01-10 20:39:30 -06:00
DarthArgus 45c48efbfc trying to confine the debug output to debug builds...i think @cekis has the armor ones hard coded...wonder if we can make dynamic or toggle off somehow 2016-01-10 16:40:49 -06:00
DarthArgus 79a000a151 remove windows crap 2016-01-09 21:37:46 -06:00
DarthArgus 1d67bdd186 more null checks in places where we're calling createAppearance; some cleanup 2016-01-07 22:05:32 -06:00
DarthArgus 1ad5f8d882 more uncommenting 2015-12-27 17:54:04 -06:00
DarthArgus cd3039b9dd not sure why this was commented out 2015-12-27 17:43:49 -06:00
Cekis d29aa4c809 Fixed issue with appearance templates (again) 2015-12-07 23:02:05 +01:00
Cekis 0dcb874822 Fixed issue with appearance templates 2015-12-07 22:58:43 +01:00
Cekis 5f9f3f674a Killed off Godzilla-ness 2015-12-07 04:57:02 +01:00
DarthArgus 3157f4076e Merge branch 'master' into 'master'
rip off light's missing SSA fix



See merge request !24
2015-11-24 15:33:05 -05:00
DarthArgus 1de74c341c rip off light's missing SSA fix 2015-11-24 14:29:24 -06:00