Commit Graph
170 Commits
Author SHA1 Message Date
DarthArgus d7c2ee9382 a few straggler debug_warning conversions for some of the more annoying outputs 2016-01-31 12:01:34 -06:00
DarthArgus dd6cfa8399 clean up some debug warning stuff 2016-01-31 01:56:05 -06:00
DarthArgus 48ba7961eb possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code 2016-01-27 15:22:22 -06:00
DarthArgus 38a6f39ef7 this fixes ord mantell; may throw some warns we don't like in release mode. 2016-01-22 13:45:19 -06:00
DarthArgus f1d654ddc2 ifdef correction - not what broke ord mantell but not correct before either 2016-01-22 12:32:59 -06:00
DarthArgus 33bde18672 just go about silencing those in release mode like everything else...i promise i'm not dumb 2016-01-21 23:46:13 -06:00
DarthArgus 0cd9d5ce67 for now let's just leave this alone, maybe there is a real, proper way to fix this 2016-01-21 23:21:48 -06:00
DarthArgus 9bebf76c85 set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too 2016-01-21 22:10:11 -06:00
DarthArgus ba9f47f9db ok, that revert may have been a bit premature as this seems to work 2016-01-21 21:34:47 -06:00
DarthArgus 5d536244ae Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
2016-01-21 21:03:15 -06:00
DarthArgus ee2b95795f comment this out instead 2016-01-21 21:02:24 -06:00
DarthArgus b809ab5d31 whoops 2016-01-21 18:16:59 -06:00
DarthArgus 0a27156c59 screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle 2016-01-21 18:13:49 -06:00
DarthArgus 7ae75ed475 fix a var, may still need to call c_str on it to prevent gibberish output 2016-01-21 18:04:23 -06:00
DarthArgus c7a7a25d75 Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now. 2016-01-21 16:52:51 -06:00
DarthArgus d3c38dac99 fix another warning 2016-01-21 16:06:01 -06:00
DarthArgus ac16c075e1 all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior 2016-01-21 16:05:58 -06:00
DarthArgus 5629e5add9 ShipObject and ShipObject_Components: silence annoying (probably innocuous, useless) warnings in release mode 2016-01-21 12:02:08 -06:00
DarthArgus a26bfaadcd revert another mistake 2016-01-16 03:09:19 -06:00
DarthArgus c9801cebad more partial reverts of inadvisable changes from i++ to ++i, per pvs-studio...i'll ignore that type of advice from now on as i wasn't considering the consequences 2016-01-15 23:11:19 -06:00
DarthArgus a155f583d0 partial reinstatement of the revert; the changing of the increment of the loop vars was a dumb idea 2016-01-15 22:55:41 -06:00
DarthArgus a46ab49bda revert stupid changes to a file i made 2016-01-15 22:54:38 -06:00
DarthArgus f952820391 more granular debug messages for appearances so we can know for sure which caller it is missing them 2016-01-10 20:39:30 -06:00
DarthArgus 1d67bdd186 more null checks in places where we're calling createAppearance; some cleanup 2016-01-07 22:05:32 -06:00
DarthArgus 1ad5f8d882 more uncommenting 2015-12-27 17:54:04 -06:00
DarthArgus cd3039b9dd not sure why this was commented out 2015-12-27 17:43:49 -06:00
DarthArgus d9249aa9f5 TEMP FIX? This may leave things hanging in memory but does make housing packup not crash the server - it may be something to do with the empty destructors in the backtrace (see comment). 2015-11-20 21:06:37 -06:00
DarthArgus 56cf409d6b this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows 2015-11-14 21:48:24 -06:00
DarthArgus 9d5e636eda another useless warn 2015-11-03 23:16:40 -06:00
DarthArgus 04548b7c15 don't report invalid portal properties as the current script used for area spawners and spawn eggs is used both in and outdoors, and cells don't exist outdoors, thus portals don't either 2015-11-03 20:58:52 -06:00
DarthArgus 2f0abc7613 increase max length of script list 2015-11-01 04:58:59 -06:00
DarthArgus a4665a0230 fix mistake 2015-10-29 10:21:06 -05:00
DarthArgus 0fa7e3137d last for tonight 2015-10-28 00:58:39 -05:00
DarthArgus 019f1dbe73 fix 2015-10-28 00:49:38 -05:00
DarthArgus c9c39d5713 and fix a ton more minor performance issues 2014-10-27 22:39:57 -07:00
DarthArgus d6190b4544 fixes 2015-10-27 23:44:27 -05:00
DarthArgus 7254d00e3c and more performance tweaks 2014-10-27 21:28:46 -07:00
DarthArgus a3d22e877a start making more fast code... 2014-10-27 20:45:42 -07:00
DarthArgus 0c4829542d try some more stuff 2014-10-27 20:33:41 -07:00
DarthArgus 1221a0c0ff fix a bug i made 2015-10-27 21:28:31 -05:00
DarthArgus bd4f3699c2 squash bugs 2015-10-27 21:19:20 -05:00
DarthArgus 425e807268 Merge branch 'master' of swgilluminati.com:DarthArgus/src 2014-10-27 19:00:24 -07:00
DarthArgus f0160fe7ad fix the warns that actually matter 2015-10-27 18:02:01 -05:00
DarthArgus 7b6271b48d fix more warnings 2014-10-27 18:59:37 -07:00
DarthArgus 35df8b2c1c possibly breaks battlefields...but i think is a typo fix 2014-10-27 15:26:39 -07:00
DarthArgus aac25f47b2 hopefully fix the more serious ones 2014-10-27 07:40:37 -07:00
DarthArgus 4d2287d072 potentially breaking: unused vars 2014-10-26 23:28:34 -07:00
DarthArgus 982290924a remove unused vars 2014-10-26 23:22:06 -07:00
DarthArgus 594b3a4254 remove unnecessary null checks 2014-10-26 22:53:42 -07:00
DarthArgus eb2e7c78d8 hopefully this fixes some more... 2014-10-26 22:20:06 -07:00