DarthArgus
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d7c2ee9382
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a few straggler debug_warning conversions for some of the more annoying outputs
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2016-01-31 12:01:34 -06:00 |
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DarthArgus
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dd6cfa8399
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clean up some debug warning stuff
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2016-01-31 01:56:05 -06:00 |
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DarthArgus
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48ba7961eb
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possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code
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2016-01-27 15:22:22 -06:00 |
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DarthArgus
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38a6f39ef7
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this fixes ord mantell; may throw some warns we don't like in release mode.
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2016-01-22 13:45:19 -06:00 |
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DarthArgus
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f1d654ddc2
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ifdef correction - not what broke ord mantell but not correct before either
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2016-01-22 12:32:59 -06:00 |
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DarthArgus
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33bde18672
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just go about silencing those in release mode like everything else...i promise i'm not dumb
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2016-01-21 23:46:13 -06:00 |
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DarthArgus
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0cd9d5ce67
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for now let's just leave this alone, maybe there is a real, proper way to fix this
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2016-01-21 23:21:48 -06:00 |
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DarthArgus
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9bebf76c85
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set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too
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2016-01-21 22:10:11 -06:00 |
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DarthArgus
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ba9f47f9db
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ok, that revert may have been a bit premature as this seems to work
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2016-01-21 21:34:47 -06:00 |
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DarthArgus
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5d536244ae
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Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
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2016-01-21 21:03:15 -06:00 |
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DarthArgus
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ee2b95795f
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comment this out instead
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2016-01-21 21:02:24 -06:00 |
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DarthArgus
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b809ab5d31
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whoops
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2016-01-21 18:16:59 -06:00 |
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DarthArgus
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0a27156c59
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screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle
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2016-01-21 18:13:49 -06:00 |
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DarthArgus
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7ae75ed475
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fix a var, may still need to call c_str on it to prevent gibberish output
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2016-01-21 18:04:23 -06:00 |
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DarthArgus
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c7a7a25d75
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Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now.
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2016-01-21 16:52:51 -06:00 |
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DarthArgus
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d3c38dac99
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fix another warning
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2016-01-21 16:06:01 -06:00 |
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DarthArgus
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ac16c075e1
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all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior
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2016-01-21 16:05:58 -06:00 |
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DarthArgus
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5629e5add9
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ShipObject and ShipObject_Components: silence annoying (probably innocuous, useless) warnings in release mode
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2016-01-21 12:02:08 -06:00 |
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DarthArgus
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a26bfaadcd
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revert another mistake
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2016-01-16 03:09:19 -06:00 |
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DarthArgus
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c9801cebad
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more partial reverts of inadvisable changes from i++ to ++i, per pvs-studio...i'll ignore that type of advice from now on as i wasn't considering the consequences
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2016-01-15 23:11:19 -06:00 |
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DarthArgus
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a155f583d0
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partial reinstatement of the revert; the changing of the increment of the loop vars was a dumb idea
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2016-01-15 22:55:41 -06:00 |
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DarthArgus
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a46ab49bda
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revert stupid changes to a file i made
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2016-01-15 22:54:38 -06:00 |
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DarthArgus
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f952820391
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more granular debug messages for appearances so we can know for sure which caller it is missing them
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2016-01-10 20:39:30 -06:00 |
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DarthArgus
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1d67bdd186
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more null checks in places where we're calling createAppearance; some cleanup
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2016-01-07 22:05:32 -06:00 |
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DarthArgus
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1ad5f8d882
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more uncommenting
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2015-12-27 17:54:04 -06:00 |
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DarthArgus
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cd3039b9dd
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not sure why this was commented out
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2015-12-27 17:43:49 -06:00 |
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DarthArgus
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d9249aa9f5
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TEMP FIX? This may leave things hanging in memory but does make housing packup not crash the server - it may be something to do with the empty destructors in the backtrace (see comment).
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2015-11-20 21:06:37 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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DarthArgus
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9d5e636eda
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another useless warn
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2015-11-03 23:16:40 -06:00 |
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DarthArgus
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04548b7c15
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don't report invalid portal properties as the current script used for area spawners and spawn eggs is used both in and outdoors, and cells don't exist outdoors, thus portals don't either
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2015-11-03 20:58:52 -06:00 |
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DarthArgus
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2f0abc7613
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increase max length of script list
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2015-11-01 04:58:59 -06:00 |
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DarthArgus
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a4665a0230
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fix mistake
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2015-10-29 10:21:06 -05:00 |
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DarthArgus
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0fa7e3137d
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last for tonight
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2015-10-28 00:58:39 -05:00 |
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DarthArgus
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019f1dbe73
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fix
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2015-10-28 00:49:38 -05:00 |
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DarthArgus
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c9c39d5713
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and fix a ton more minor performance issues
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2014-10-27 22:39:57 -07:00 |
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DarthArgus
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d6190b4544
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fixes
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2015-10-27 23:44:27 -05:00 |
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DarthArgus
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7254d00e3c
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and more performance tweaks
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2014-10-27 21:28:46 -07:00 |
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DarthArgus
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a3d22e877a
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start making more fast code...
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2014-10-27 20:45:42 -07:00 |
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DarthArgus
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0c4829542d
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try some more stuff
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2014-10-27 20:33:41 -07:00 |
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DarthArgus
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1221a0c0ff
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fix a bug i made
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2015-10-27 21:28:31 -05:00 |
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DarthArgus
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bd4f3699c2
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squash bugs
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2015-10-27 21:19:20 -05:00 |
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DarthArgus
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425e807268
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Merge branch 'master' of swgilluminati.com:DarthArgus/src
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2014-10-27 19:00:24 -07:00 |
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DarthArgus
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f0160fe7ad
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fix the warns that actually matter
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2015-10-27 18:02:01 -05:00 |
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DarthArgus
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7b6271b48d
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fix more warnings
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2014-10-27 18:59:37 -07:00 |
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DarthArgus
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35df8b2c1c
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possibly breaks battlefields...but i think is a typo fix
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2014-10-27 15:26:39 -07:00 |
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DarthArgus
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aac25f47b2
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hopefully fix the more serious ones
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2014-10-27 07:40:37 -07:00 |
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DarthArgus
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4d2287d072
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potentially breaking: unused vars
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2014-10-26 23:28:34 -07:00 |
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DarthArgus
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982290924a
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remove unused vars
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2014-10-26 23:22:06 -07:00 |
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DarthArgus
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594b3a4254
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remove unnecessary null checks
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2014-10-26 22:53:42 -07:00 |
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DarthArgus
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eb2e7c78d8
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hopefully this fixes some more...
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2014-10-26 22:20:06 -07:00 |
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