tacef
582912cdd2
Merge pull request #1079 from tacef/master
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Added a few things
2014-08-05 21:00:06 +02:00
tacef
fe6fc77179
Added Elevatorterminals to Mustafarian bunker
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For testing Purposes only
2014-08-05 20:58:16 +02:00
Waverunner
1959110961
Merge pull request #1078 from voronius/master
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Fix for inspiration buff
2014-08-05 13:59:54 -04:00
tacef
2e99c287e9
Fixed Setgodmode str error(temp)
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Added TicketPurchaseModeMessageItv for Itv's
Changed Travel_terminal_itv to use the new Purchasemode
2014-08-05 07:58:58 +02:00
voronius
4d99a84935
Fix for inspiration buff
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Buff is now properly applied, stat mods are properly computed and
changes to stats are clearly visible . Sample test at
https://www.youtube.com/watch?v=KOV2C4z5VAw
2014-08-05 04:14:13 +03:00
Waverunner
cb91738fd1
Merge pull request #1077 from voronius/master
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2 Small fixes, one for a query and the other for the inspiration buffs
2014-08-04 15:35:42 -04:00
CharonInferar
1b6f522480
Added Sui functionality for GCW Objects
2014-08-04 17:23:24 +02:00
CharonInferar
c2342c0d7b
Added GCW tokens and rank progression
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- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
2014-08-02 23:25:23 +02:00
tacef
31b0b90fdc
Merge pull request #1069 from Undercova/master
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Creature / NPC update
2014-08-02 21:50:53 +02:00
Bronco69
2e8b7020da
Removed setOptionsBitmask from all faction npcs
2014-08-02 21:47:05 +02:00
voronius
48a1014fb0
Fix for inspiration and group buffs
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Fix for inspiration and group buffs, they used distance check with
different coordinate systems. Now watching and inspiration buff is
possible.
2014-08-02 10:45:03 +03:00
CharonInferar
5981efda9f
Added more content, tweaked AI resources and buffs
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- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
tacef
071408ae6d
Merge pull request #1072 from tacef/master
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Added Captain Panaka Script
2014-08-01 19:42:19 +02:00
tacef
517ab4468f
Added Captain Panaka Script
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Added Captain Panaka to Kaadara,
Altered Showpos to use the more accurate Spawnobject constructor
2014-08-01 19:14:17 +02:00
tacef
1a486babe2
Merge pull request #1071 from tacef/master
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Added Several Things
2014-08-01 18:20:32 +02:00
tacef
1982668827
Added Aurillian Contact NPC script
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Added Navatrik NPC script
Added Alduq NPC script
Added Kazen Harn NPC script
Added Nikto NPC script
Populated Mos Eisley Cantina (need to fix sit in Chair)
Populated Mos Eisley Medical Center
2014-08-01 18:19:43 +02:00
Bronco69
2137e3fcb2
Fixed typo in mobile templates
2014-07-30 23:31:08 +02:00
Bronco69
d283d2b48b
Changed Emperors Hand Restuss filename
2014-07-30 23:30:16 +02:00
Bronco69
a8c1c962fa
Added BM attacks to creatures (Yavin IV)
2014-07-30 23:23:13 +02:00
Bronco69
de2e3cd6ae
Added BM attacks to creatures (Rori)
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Added Rori creatures
2014-07-30 12:53:47 +02:00
Josh-Larson
dd010b8778
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-07-29 23:31:36 -05:00
Bronco69
e74a6a3c9e
Added BM attacks to creatures (Talus)
2014-07-30 00:06:19 +02:00
Bronco69
8ce18c4341
Added BM attacks to creatures (Tatooine)
2014-07-29 05:49:03 +02:00
Bronco69
80588f7d55
Added BM attacks to creatures (Dantooine)
2014-07-29 05:31:28 +02:00
Bronco69
ae80f46875
Changed OptionBitmask for NPCs (Rebel)
2014-07-29 05:28:10 +02:00
Bronco69
4082390cfa
Changed OptionBitmask for NPCs (Imperial)
2014-07-29 05:24:25 +02:00
Bronco69
c127b93e2c
Added BM attacks to creatures (Dathomir)
2014-07-29 05:18:25 +02:00
Bronco69
616f8edcae
Added BM attacks to creatures (Corellia)
2014-07-29 05:14:32 +02:00
Josh-Larson
34179eb179
Changed resource service to load resources from client datatables
2014-07-28 10:23:04 -05:00
Waverunner
ad1e996fbb
Merge pull request #1064 from zingzing175/master
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Changed Character builder to use Script instead of a service. (Can now be modified while server is running)
2014-07-26 17:34:52 -04:00
Zing
aaac3ee452
Changed giveitem will now allow to generate custom templates.
2014-07-26 13:03:49 -07:00
tacef
46300de115
Added Aurellian Contact to Mos Eisley SP
2014-07-26 16:52:47 +02:00
Zing
78869c8b26
Added Character Builder Terminal Script: See Extended
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Changed Character builder to use Script instead of a service. (Can now
be modified while server is running)
Fixed Windu's Guile script
Added Jedi Master Cloak custom template
Added Radial options for hood up/down for JMC
Fixed 2 piece bonus for JMC
2014-07-26 00:09:06 -07:00
Treeku
ffc2fbcd6d
Merge pull request #1055 from Obique/master
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Fixed Resource and Survey Services; Changed ObjectService
2014-07-26 07:34:23 +01:00
Waverunner
521b13f226
Merge pull request #1062 from tacef/master
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Fixed KBT#110
2014-07-26 00:38:54 -04:00
tacef
b5130ccea8
Fixed KBT#110
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Guild is now removed upon deletion of the guildleader
Added Populated the Mos Eisley Starport (Still need to change npcs to
the correct types)
2014-07-25 23:14:03 +02:00
tacef
f95a7017d9
Merge pull request #1057 from tacef/master
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Changed Anchorhead static spawns to use mobiletemplates
2014-07-25 23:08:39 +02:00
CharonInferar
b1f05c6802
Added GCW Banners
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- Added GCW Banners and the according profession buffs
- Fixed some AI issues
2014-07-23 22:13:17 +02:00
tacef
958cb3d0cc
Changed Yellow Noble near Mos Eisley SP is no longer yellow
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The Noble NPC was white from the start, the reason why it was yellow,
was the Distantshipcontroller.iff. It just had to be called before the
NPC so the npc appears white on Overheadmap.
2014-07-23 18:55:31 +02:00
CharonInferar
4fe9270a69
Added invasion NPCs, debugged AI lockups and more
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- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
tacef
6e65d1f89f
Changed a typo from last commit
2014-07-22 19:09:33 +02:00
tacef
422ead1023
Changed Several NPC spawn's to use MobileTemplate
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Created a lot of NPC scripts
2014-07-22 16:13:21 +02:00
Viaron
04d08dc613
Changed Successful Teleport System Message
2014-07-21 19:21:49 -04:00
Josh-Larson
bfdec9799b
Changed resource loading from a text file to a script
2014-07-20 19:09:59 -05:00
tacef
eb71ee4fba
Changed Several Spawns to use mobiletemplate
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Added several NPC's
2014-07-20 20:18:31 +02:00
tacef
71f4bcf945
Changed Bestine spawns to use mobiletemplates
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Added several NPC scripts for bestine
2014-07-20 20:12:33 +02:00
tacef
83cb7c4150
Changed Junkdealer Spawns on all Planets to use Mobiletemplate
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Fixed Rotation on Tatooine Junkdealers
2014-07-20 15:35:09 +02:00
tacef
e4705ff248
Changed Anchorhead static spawns to use mobiletemplates
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Added Various NPC's for Anchorhead static spawns
2014-07-20 10:22:09 +02:00
tacef
8012f2c449
Changed Showpos command
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Changed Showpos command to add different strings to clipboard depending
if you are inside a building or not
2014-07-19 21:26:00 +02:00
tacef
8e461b40f9
Fixed Showpos
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Showpos now returns proper cell id and buildingid
2014-07-19 20:56:26 +02:00